RPG-Maker Quartier

Hier dreht sich alles um die RPG-Maker-Reihe von ASCII/Enterbrain. Der RPG-Maker ist ein Tool, mit dem du dir dein eigenes kleines Rollenspiel erstellen kannst. Du findest hier alles, was du dazu brauchst. Aber natürlich umfasst die Community noch mehr!
Aktuelle Zeit: Di Mär 03, 2020 2:26

Alle Zeiten sind UTC + 1 Stunde



Mitglieder in diesem Forum: 0 Mitglieder und 3 Gäste



Ein neues Thema erstellen Auf das Thema antworten  [ 4 Beiträge ] 
Autor Nachricht
Offline
Rotfüchschen
Rotfüchschen
Benutzeravatar
Beiträge: 120
Alter: 25
BeitragVerfasst: Di Feb 21, 2012 22:50 
Hi,
mein Ringmenü lässt sich nicht schließen
wenn man 1 mal Esc drückt geht es weg, aber wenn man dann wieder eine richtungstaste drückt bewegen sich die bilder wieder
Nur nach dem 2. mal Esc drücken ist es ganz weg, lässt sich dann aber nicht mehr öffnen

Hier die ganzen Events (rm2k)

EasyEventExporter hat geschrieben:
--- EVENT ---
Type: Common event
Name: menü rechnung
Number of Pages: 1

-- PAGE 1 --
Start conditions:
    <None>
Trigger condition: Parallel process
- SCRIPT -
<> Allow/Forbid Save: Forbid
<> Allow/Forbid Main Menu: Forbid
<> Change Variable: [264] = 160
<> Change Variable: [265] = 80
<> Change Variable: [266] = 40
<> Change Variable: [267] = 12
<> Comment: ------------------------------------------------------------
<> Change Variable: [269] = V[264]
<> Change Variable: [269] -= V[266]
<> Comment:
<> Change Variable: [270] = V[265]
<> Change Variable: [270] += V[266]
<> Comment:
<> Change Variable: [271] += V[265]
<> Change Variable: [271] += V[266]
<> Change Variable: [271] += V[266]
<> Comment:
<> Change Variable: [272] = V[264]
<> Change Variable: [272] += V[266]
<> Comment: ------------------------------------------------------------
<> Change Variable: [274] = V[264]
<> Change Variable: [274] -= V[266]
<> Change Variable: [274] += V[267]
<> Comment:
<> Change Variable: [275] = V[265]
<> Change Variable: [275] += V[267]
<> Comment:
<> Change Variable: [276] = V[264]
<> Change Variable: [276] += V[266]
<> Change Variable: [276] -= V[267]
<> Comment:
<> Change Variable: [277] = V[271]
<> Change Variable: [277] -= V[267]
<> Comment: ------------------------------------------------------------
<> Change Switch: [21] = ON
<> Loop
. <>
: End of loop
<>

EasyEventExporter hat geschrieben:
--- EVENT ---
Type: Common event
Name: Menu öffnen
Number of Pages: 1

-- PAGE 1 --
Start conditions:
  • Switch [21] == ON
Trigger condition: Parallel process
- SCRIPT -
<> Key Input Processing: Var. [262], Wait until key pressed, Keys: Cancel
<> Fork Condition: If Variable [262] == 6 then ...
. <> Change Variable: [262] = 0
. <> Change Switch: [22] = ON
. <> Change Switch: [21] = OFF
. <> Play Sound Effect: cursor04, Volume 70%, Speed 80%, Pan Center
. <> Move Event: Hero, Frq 8, Repeat pattern, Pattern: Wait
. <> Call Event: Common Event #3
. <>
: End of fork
<>

EasyEventExporter hat geschrieben:
--- EVENT ---
Type: Common event
Name: Menü
Number of Pages: 1

-- PAGE 1 --
Start conditions:
  • Switch [22] == ON
Trigger condition: Parallel process
- SCRIPT -
<> Show Picture: #1, Optionen, (V[264], V[265]), Mgn 60%, Tsp 100%
<> Show Picture: #2, Speichern, (V[269], V[270]), Mgn 60%, Tsp 100%
<> Show Picture: #3, faehigkeit, (V[264], V[271]), Mgn 60%, Tsp 100%
<> Show Picture: #4, Ausruestung, (V[272], V[270]), Mgn 60%, Tsp 100%
<> Comment:
<> Set Screen Tone: (R50, B50, G50, C20), 0,2 sec.
<> Move Picture: #1, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,2 sec.
<> Move Picture: #2, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,2 sec.
<> Move Picture: #3, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,2 sec.
<> Move Picture: #4, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,2 sec., Wait
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ^1 = Option <2 = Speichern V3 = Fähigkeit >4 = Ausrüstung
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Change Variable: [279] = 1
<> Label: 1
<> Key Input Processing: Var. [280], Wait until key pressed, Keys: Left, Right, Decision, Cancel
<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
<> Fork Condition: If Variable [280] == 3 then ...
. <> Move Picture: #1, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Comment:
. <> Move Picture: #2, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Change Variable: [279] = 2
. <>
: Else ...
. <> Fork Condition: If Variable [280] == 2 then ...
. . <> Move Picture: #4, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Comment:
. . <> Move Picture: #4, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Change Variable: [279] = 4
. . <> Jump To Label: 4
. . <>
. : Else ...
. . <> Jump To Label: 5
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Label: 2
<> Key Input Processing: Var. [280], Wait until key pressed, Keys: Left, Right, Decision, Cancel
<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
<> Fork Condition: If Variable [280] == 3 then ...
. <> Move Picture: #2, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Comment:
. <> Move Picture: #3, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Change Variable: [279] = 3
. <>
: Else ...
. <> Fork Condition: If Variable [280] == 2 then ...
. . <> Move Picture: #1, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Comment:
. . <> Move Picture: #1, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Change Variable: [279] = 1
. . <> Jump To Label: 1
. . <>
. : Else ...
. . <> Jump To Label: 5
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Label: 3
<> Key Input Processing: Var. [280], Wait until key pressed, Keys: Left, Right, Decision, Cancel
<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
<> Fork Condition: If Variable [280] == 3 then ...
. <> Move Picture: #3, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Comment:
. <> Move Picture: #4, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Change Variable: [279] = 4
. <>
: Else ...
. <> Fork Condition: If Variable [280] == 2 then ...
. . <> Move Picture: #2, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Comment:
. . <> Move Picture: #2, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #3, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Change Variable: [279] = 2
. . <> Jump To Label: 2
. . <>
. : Else ...
. . <> Jump To Label: 5
. . <>
. : End of fork
. <>
: End of fork
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Comment: ------------------------------------------------------------------------------------------------------------------------
<> Label: 4
<> Key Input Processing: Var. [280], Wait until key pressed, Keys: Left, Right, Decision, Cancel
<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
<> Fork Condition: If Variable [280] == 3 then ...
. <> Move Picture: #4, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #1, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Comment:
. <> Move Picture: #1, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #2, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #3, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. <> Move Picture: #4, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. <> Change Variable: [279] = 1
. <> Jump To Label: 1
. <>
: Else ...
. <> Fork Condition: If Variable [280] == 2 then ...
. . <> Move Picture: #3, (V[276], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[274], V[275]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[274], V[277]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[276], V[277]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Comment:
. . <> Move Picture: #3, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #4, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #1, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,1 sec.
. . <> Move Picture: #2, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,1 sec., Wait
. . <> Change Variable: [279] = 3
. . <> Jump To Label: 3
. . <>
. : Else ...
. . <> Jump To Label: 5
. . <>
. : End of fork
. <>
: End of fork
<> Label: 5
<> Fork Condition: If Variable [280] == 5 then ...
. <> Call Event: Common Event #5
. <>
: Else ...
. <> Call Event: Common Event #6
. <>
: End of fork
<> Wait: 100,0 sec.
<>

EasyEventExporter hat geschrieben:
--- EVENT ---
Type: Common event
Name: Menü schliesssen
Number of Pages: 1

-- PAGE 1 --
Start conditions:
    <None>
Trigger condition: Call
- SCRIPT -
<> Change Switch: [22] = OFF
<> Change Switch: [21] = ON
<> Set Screen Tone: (R100, B100, G100, C100), 0,2 sec.
<> Move Picture: #5, (160, 80), Mgn 60%, Tsp 100%, 0,2 sec.
<> Fork Condition: If Variable [279] == 1 then ...
. <> Move Picture: #1, (V[264], V[265]), Mgn 60%, Tsp 100%, 0,2 sec.
. <> Move Picture: #2, (V[269], V[270]), Mgn 60%, Tsp 100%, 0,2 sec.
. <> Move Picture: #3, (V[264], V[271]), Mgn 60%, Tsp 100%, 0,2 sec.
. <> Move Picture: #4, (V[272], V[270]), Mgn 60%, Tsp 100%, 0,2 sec., Wait
. <>
: Else ...
. <> Fork Condition: If Variable [279] == 2 then ...
. . <> Move Picture: #2, (V[264], V[265]), Mgn 60%, Tsp 100%, 0,2 sec.
. . <> Move Picture: #3, (V[269], V[270]), Mgn 60%, Tsp 100%, 0,2 sec.
. . <> Move Picture: #4, (V[264], V[271]), Mgn 60%, Tsp 100%, 0,2 sec.
. . <> Move Picture: #1, (V[272], V[270]), Mgn 60%, Tsp 100%, 0,2 sec., Wait
. . <>
. : Else ...
. . <> Fork Condition: If Variable [279] == 3 then ...
. . . <> Move Picture: #3, (V[264], V[265]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #4, (V[269], V[270]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #1, (V[264], V[271]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #2, (V[272], V[270]), Mgn 60%, Tsp 100%, 0,2 sec., Wait
. . . <>
. . : Else ...
. . . <> Move Picture: #4, (V[264], V[265]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #1, (V[269], V[270]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #2, (V[264], V[271]), Mgn 60%, Tsp 100%, 0,2 sec.
. . . <> Move Picture: #3, (V[272], V[270]), Mgn 60%, Tsp 100%, 0,2 sec., Wait
. . . <>
. . : End of fork
. . <>
. : End of fork
. <>
: End of fork
<> Erase Picture: #1
<> Erase Picture: #2
<> Erase Picture: #3
<> Erase Picture: #4
<> Erase Picture: #5
<> Move Event: Hero, Frq 8, Pattern: <none>
<>


und im Anhang ist das gesamte Projekt (rpg_rt.exe bitte selbst einfügen, da zu groß)


Dateianhänge:
menütest.rar [46.31 KiB]
19-mal heruntergeladen
Nach oben
 Profil  
Mit Zitat antworten  
Offline
Yoji
Yoji
Benutzeravatar
Beiträge: 2590
Alter: 30
Wohnort: Tübingen
BeitragVerfasst: Di Feb 28, 2012 14:46 
Was hat der Loop am Ende des ersten Events zu suchen? Wenn ich es richtig sehe, wird dieser nie wieder verlassen und deshalb wird auch Switch 21 nicht mehr aktiviert. Schätzungsweise ist er dafür da, dass das Menü nicht mehrfach aufgerufen werden kann. Hier würde ich eine Lösung per Forks bevorzugen:

Zitat:
<> Fork Condition: If Switch [21] == OFF
....<> Fork Condition: If Switch [22] == OFF
........<> Inhalt des ersten CEs
....: End of fork
: End of fork


Insgesamt finde ich die Gesamtkonstruktion etwas wirr. Das erste CE erscheint mir in seiner jetzigen Form reichlich überflüssig. Zudem würde ich eher versuchen, den Aufbau des Menüs eher in einem Event zu halten. Aber das mag Geschmacksache sein.

Zitat:
<> Allow/Forbid Save: Forbid
<> Allow/Forbid Main Menu: Forbid
<> Die Ganze Variablenberechnung aus Event 1 hier oder per Call aus anderem CE.
<> Key Input Processing: Var. [262], Don't wait until key pressed, Keys: Cancel
<> Wait: 0,1 sec.
<> Fork Condition: If Variable [262] == 6 then
....<> Play Sound Effect: cursor04, Volume 70%, Speed 80%, Pan Center
....<> Move Event: Hero, Frq 8, Repeat pattern, Pattern: Wait
....<> Show Picture: #1, Optionen, (V[264], V[265]), Mgn 60%, Tsp 100%
....<> Show Picture: #2, Speichern, (V[269], V[270]), Mgn 60%, Tsp 100%
....<> Show Picture: #3, faehigkeit, (V[264], V[271]), Mgn 60%, Tsp 100%
....<> Show Picture: #4, Ausruestung, (V[272], V[270]), Mgn 60%, Tsp 100%
....<> Set Screen Tone: (R50, B50, G50, C20), 0,2 sec.
....<> Move Picture: #1, (V[264], V[265]), Mgn 100%, Tsp 0%, 0,2 sec.
....<> Move Picture: #2, (V[269], V[270]), Mgn 100%, Tsp 0%, 0,2 sec.
....<> Move Picture: #3, (V[264], V[271]), Mgn 100%, Tsp 0%, 0,2 sec.
....<> Move Picture: #4, (V[272], V[270]), Mgn 100%, Tsp 0%, 0,2 sec., Wait
....<> Change Variable: [279] = 1
....<> Label 1
....<> Key Input Processing: Var. [280], Wait until key pressed, Keys: Left, Right, Decision, Cancel
....<> Fork Condition: If Variable [280] == 2 then
........<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
........<> Fork Condition: If Variable [279] == 1 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 4
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 2 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 1
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 3 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 2
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 4 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 3
............<> Goto Label 1
........: End of fork
....: End of fork
....<> Fork Condition: If Variable [280] == 3 then
........<> Play Sound Effect: cursor1, Volume 100%, Speed 50%, Pan Center
........<> Fork Condition: If Variable [279] == 1 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 2
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 2 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 3
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 3 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 4
............<> Goto Label 1
........: End of fork
........<> Fork Condition: If Variable [279] == 4 then
............<> Hierher, was mit den Bildern passiert.
............<> Change Variable: [279] = 1
............<> Goto Label 1
........: End of fork
....: End of fork
....<> Fork Condition: If Variable [280] == 5 then
........<> Play Sound Effect: bestaetigung1, Volume 100%, Speed 50%, Pan Center
........<> Fork Condition: If Variable [279] == 1 then
............<> Call Event oder was auch immer.
............<> Goto Label 1 (Je nachdem, was an dieser Stelle passiert)
........: End of fork
........<> Fork Condition: If Variable [279] == 2 then
............<> Call Event oder was auch immer.
............<> Goto Label 1 (Je nachdem, was an dieser Stelle passiert)
........: End of fork
........<> Fork Condition: If Variable [279] == 3 then
............<> Call Event oder was auch immer.
............<> Goto Label 1 (Je nachdem, was an dieser Stelle passiert)
........: End of fork
........<> Fork Condition: If Variable [279] == 4 then
............<> Call Event oder was auch immer.
............<> Goto Label 1 (Je nachdem, was an dieser Stelle passiert)
........: End of fork
....: End of fork
....<> Fork Condition: If Variable [280] == 6 then
........<> Play Sound Effect: cancel1, Volume 100%, Speed 50%, Pan Center
........<> Hierher das Auflösen des Menüs.
....: End of fork
: End of fork

_________________
Bild
BildBildBild


Nach oben
 Profil  
Mit Zitat antworten  
Offline
Rotfüchschen
Rotfüchschen
Benutzeravatar
Beiträge: 120
Alter: 25
BeitragVerfasst: Di Mär 06, 2012 21:45 
Zitat:
Was hat der Loop am Ende des ersten Events zu suchen?

Das ist eigentlich nur zum testen gewesen. Eigentlich wird das Event zu Anfang des Spiels 1 mal aufgerufen und dann nur noch wenn sich was an dem Menü ändert

Zitat:
Zudem würde ich eher versuchen, den Aufbau des Menüs eher in einem Event zu halten.

Wenn das ganze Menü in einem CE wäre dann könnte man die einzelnen Events nicht getrennt voneinander aufrufen und das Menü wäre unflexibler und unübersichtlicher.


Und hab ich nicht verstanden wieso bei der Tastenabfrage nicht gewartet wird bis er die Taste drückt?
Das heisst ja dann, dass die berechnung der variablen jede 0,1 sec neu gemacht wird.


Nach oben
 Profil  
Mit Zitat antworten  
Offline
Yoji
Yoji
Benutzeravatar
Beiträge: 2590
Alter: 30
Wohnort: Tübingen
BeitragVerfasst: Do Mär 08, 2012 12:25 
Hm... ist vielleicht auch alles Geschmackssache.
Ich habe dir das Menü jetzt mal soweit korrigiert, ohne zu sehr in der Infrastruktur herumzupfuschen.


Dateianhänge:
menütest.zip [53.42 KiB]
28-mal heruntergeladen

_________________
Bild
BildBildBild
Nach oben
 Profil  
Mit Zitat antworten  
Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Auf das Thema antworten  [ 4 Beiträge ] 

Alle Zeiten sind UTC + 1 Stunde


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.
Du darfst keine Dateianhänge in diesem Forum erstellen.

Suche nach:
Gehe zu:  
cron
Powered by phpBB® Forum Software © phpBB Group
Deutsche Übersetzung durch phpBB.de